<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.15"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>SkyGameEngine2d: C:/code/SkyGameEngine2d/src/render/Render.h 源文件</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectlogo"><img alt="Logo" src="shpe.png"/></td>
  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">SkyGameEngine2d
   &#160;<span id="projectnumber">0.2</span>
   </div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- 制作者 Doxygen 1.8.15 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'搜索');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
  initMenu('',true,false,'search.php','搜索');
  $(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div id="nav-path" class="navpath">
  <ul>
<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li><li class="navelem"><a class="el" href="dir_e488ee1cea97fb16abdb5ccc78d2123b.html">render</a></li>  </ul>
</div>
</div><!-- top -->
<div class="header">
  <div class="headertitle">
<div class="title">Render.h</div>  </div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">    Copyright (C) 2019 Zongming Liu &lt;1849059316@qq.com&gt;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">    This program is free software; you can redistribute it and/or modify</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">    it under the terms of the GNU General Public License as published by</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">    the Free Software Foundation; either version 2 of the License, or</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">    (at your option) any later version.</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">    </span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    This program is distributed in the hope that it will be useful,</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">    GNU General Public License for more details.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">    </span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">    You should have received a copy of the GNU General Public License along</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">    with this program; if not, write to the Free Software Foundation, Inc.,</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#ifndef Render_h__</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#define Render_h__</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &quot;../base/Common.h&quot;</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &quot;../base/Color.h&quot;</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &quot;../base/Vector.h&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="preprocessor">#include &quot;../base/VertexType.h&quot;</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor">#include &quot;../utility/Singleton.h&quot;</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#include &quot;IDirectRender.h&quot;</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#include &quot;IRender.h&quot;</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#include &quot;RenderCommand.h&quot;</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#include &quot;IBatDrawCommand.h&quot;</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#include &lt;cstring&gt;</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="keyword">class </span><a class="code" href="class_render_queue.html">RenderQueue</a>;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="keyword">class </span><a class="code" href="class_render_command.html">RenderCommand</a>;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="keyword">class </span><a class="code" href="class_program.html">Program</a>;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="keyword">class </span><a class="code" href="class_material.html">Material</a>;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="keyword">class </span><a class="code" href="class_triangles_command.html">TrianglesCommand</a>;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="class_render.html">   44</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_render.html">Render</a></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    :<span class="keyword">public</span> <a class="code" href="class_i_direct_render.html">IDirectRender</a>, <span class="keyword">public</span> <a class="code" href="class_i_render.html">IRender</a>, <span class="keyword">public</span> <a class="code" href="class_singleton.html">Singleton</a>&lt;Render&gt;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;{</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    SINGLETON_CLASS(<a class="code" href="class_render.html">Render</a>)</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_render.html#a4e0b93cee5690e5c16e753677d7ab50e">setClearColor</a>(<span class="keyword">const</span> <a class="code" href="class_color.html">Color</a>&amp; clear_color);</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="class_render.html#a94cf53515f3d3822651fcea025439888">isInit</a>()<span class="keyword">const</span>;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <span class="keywordtype">int</span> <a class="code" href="class_render.html#a9bc40be61ea98bb73470e9c1443c7301">getDrawCallCount</a>();</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    <span class="keywordtype">int</span> <a class="code" href="class_render.html#ace96e8b8e05944d5aa54814bcfba6dd7">getDrawCmdCount</a>();</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    <span class="keywordtype">int</span> <a class="code" href="class_render.html#a12734ec7180016899fd04f6d9c2076a3">getVertexCount</a>();;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_render.html#ac825f1d7be2379526f2d5e55f52012e5">addRenderCommand</a>(<a class="code" href="class_render_command.html">RenderCommand</a>* cmd);</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    <a class="code" href="class_render.html#ab0f4b917605cb15902f8d045a4197faf">~Render</a>();</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    <span class="keyword">virtual</span> ID3D11Device* <a class="code" href="class_render.html#a5102a025eb37b4462a0f2575858104eb">getD3dDevice</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    </div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <span class="keyword">virtual</span> ID3D11DeviceContext* <a class="code" href="class_render.html#a012aa364ec9a0100d25bfaca19a6d4db">getD3dDeviceContext</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    <span class="keyword">virtual</span> ID3D11RenderTargetView* <a class="code" href="class_render.html#a91168959d0f94062c1446488234b1772">getD3dRenderTargetView</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    <span class="keyword">virtual</span> IDXGISwapChain1* <a class="code" href="class_render.html#a86a260dd473715e7fd72813f3a4fc8aa">getD3dSwapChain</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    <span class="keyword">virtual</span> ID3D11DepthStencilView* <a class="code" href="class_render.html#a4dc0a57c630a624477959776b6f3a04a">getD3dDepthStencilView</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_render.html#aa82e9acefa6a2dd4e265327220569403">initDirect3D</a>(HWND hwnd, UINT w, UINT h) <span class="keyword">override</span>;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_render.html#a56847a1df6747ed092a04608e768e01d">ClearDirect3D</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_render.html#a40c4d5998dc2d59f092fe691d8181543">onResize</a>(HWND hwnd, UINT w, UINT h) <span class="keyword">override</span>;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    <span class="keyword">virtual</span> ID2D1RenderTarget* <a class="code" href="class_render.html#aa5c1aba98760625fee57d9f9076b3961">getD2dRenderTarget</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="class_render.html#a5f52690d2a6c85fde037bd1b5f0c08a9">getDpi</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    <span class="comment">//开始渲染</span></div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_render.html#a82c852e3516046caa857038ab5c22d5f">renderBegin</a>();</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <span class="comment">//结束渲染</span></div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    <span class="keyword">virtual</span> HRESULT <a class="code" href="class_render.html#acb46c8d51ce8c64f59620a6f40ee0aa3">renderEnd</a>();</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <span class="comment">//每帧调用其进行渲染</span></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_render.html#aad88241896136a791c54fec00e714493">render</a>() <span class="keyword">override</span>;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    <a class="code" href="class_render.html">Render</a>();</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    <span class="keywordtype">void</span> processRenderCmd(<a class="code" href="class_render_command.html">RenderCommand</a>* cmd);</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    <span class="keywordtype">void</span> batchDrawTriangles();</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    <span class="keywordtype">void</span> clearBathDrawTriangles();</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <span class="keywordtype">void</span> fillVerticesAndIndex(<a class="code" href="class_i_bat_draw_command.html">IBatDrawCommand</a>* cmd);</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    <span class="keyword">class </span>Impl;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;    <span class="keywordtype">bool</span> m_isInit;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;    std::unique_ptr&lt;Impl&gt;  m_d3dData;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    std::unique_ptr&lt;RenderQueue&gt; m_renderQueue;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    FLOAT m_clearColor[4];</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    <span class="comment">//自动批处理</span></div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;<span class="comment"></span>    RenderCommand::Type  m_lastCmdtype;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    <span class="comment">//可以批处理的三角形指令队列</span></div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;    std::vector&lt;IBatDrawCommand*&gt; m_randerTrianglesQueue;</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <span class="comment">//上一个命令的材质</span></div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    <a class="code" href="class_material.html">Material</a>* m_lastCmdMatrix;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    <span class="keyword">struct </span>VIBuffer;</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    VIBuffer* m_vertexIndexBuffer;</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    <span class="comment">//顶点缓存的填充数量</span></div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;    <span class="keywordtype">int</span> m_fillVertexCount;</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;    <span class="comment">//索引缓存的填充数量</span></div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;    <span class="keywordtype">int</span> m_fillIndexCount;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    <span class="comment">//本次批处理的索引总数量</span></div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;    <span class="keywordtype">int</span> m_currentBatAllIndexCount;</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    <span class="comment">//本次批处理的顶点总数量</span></div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;    <span class="keywordtype">int</span> m_currentBatAllVertexCount;</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;    <span class="comment">//当前渲染批次的顶点数</span></div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;    <span class="keywordtype">int</span> m_currentBatVertexCount;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;    <span class="comment">//draw call 数量</span></div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;    <span class="keywordtype">int</span> m_drawCall;</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;    <span class="comment">//命令数</span></div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    <span class="keywordtype">int</span> m_drawCmdCount;</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;    <span class="comment">//顶点数</span></div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    <span class="keywordtype">int</span> m_vertexCount;</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;    <span class="keyword">struct </span>TrianglesBat</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    {</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        <a class="code" href="class_i_bat_draw_command.html">IBatDrawCommand</a>* cmd;</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;        <span class="keywordtype">int</span> indexCount;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;        <span class="keywordtype">int</span> startVertexPos;</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;        <span class="keywordtype">int</span> startIndexPos;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;    };</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;    <span class="comment">//批处理队列</span></div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;    std::vector&lt;TrianglesBat&gt; m_batDrawVector;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;};</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="preprocessor">#endif // Render_h__</span></div><div class="ttc" id="class_render_html_a94cf53515f3d3822651fcea025439888"><div class="ttname"><a href="class_render.html#a94cf53515f3d3822651fcea025439888">Render::isInit</a></div><div class="ttdeci">bool isInit() const</div><div class="ttdoc">是否初始化</div></div>
<div class="ttc" id="class_render_html"><div class="ttname"><a href="class_render.html">Render</a></div><div class="ttdoc">渲染</div><div class="ttdef"><b>Definition:</b> Render.h:44</div></div>
<div class="ttc" id="class_singleton_html"><div class="ttname"><a href="class_singleton.html">Singleton</a></div><div class="ttdoc">单例对象的基类</div><div class="ttdef"><b>Definition:</b> Singleton.h:29</div></div>
<div class="ttc" id="class_render_html_a4e0b93cee5690e5c16e753677d7ab50e"><div class="ttname"><a href="class_render.html#a4e0b93cee5690e5c16e753677d7ab50e">Render::setClearColor</a></div><div class="ttdeci">void setClearColor(const Color &amp;clear_color)</div><div class="ttdoc">设置清除目标时的颜色</div></div>
<div class="ttc" id="class_i_bat_draw_command_html"><div class="ttname"><a href="class_i_bat_draw_command.html">IBatDrawCommand</a></div><div class="ttdoc">自动批处理命令接口</div><div class="ttdef"><b>Definition:</b> IBatDrawCommand.h:34</div></div>
<div class="ttc" id="class_color_html"><div class="ttname"><a href="class_color.html">Color</a></div><div class="ttdoc">颜色 r,g,b,a</div><div class="ttdef"><b>Definition:</b> Color.h:26</div></div>
<div class="ttc" id="class_render_html_a012aa364ec9a0100d25bfaca19a6d4db"><div class="ttname"><a href="class_render.html#a012aa364ec9a0100d25bfaca19a6d4db">Render::getD3dDeviceContext</a></div><div class="ttdeci">virtual ID3D11DeviceContext * getD3dDeviceContext() override</div><div class="ttdoc">获取d3d 设备上下文</div></div>
<div class="ttc" id="class_render_html_aad88241896136a791c54fec00e714493"><div class="ttname"><a href="class_render.html#aad88241896136a791c54fec00e714493">Render::render</a></div><div class="ttdeci">virtual void render() override</div><div class="ttdoc">渲染</div></div>
<div class="ttc" id="class_render_queue_html"><div class="ttname"><a href="class_render_queue.html">RenderQueue</a></div><div class="ttdoc">渲染队列</div><div class="ttdef"><b>Definition:</b> RenderQueue.h:32</div></div>
<div class="ttc" id="class_render_html_a86a260dd473715e7fd72813f3a4fc8aa"><div class="ttname"><a href="class_render.html#a86a260dd473715e7fd72813f3a4fc8aa">Render::getD3dSwapChain</a></div><div class="ttdeci">virtual IDXGISwapChain1 * getD3dSwapChain() override</div><div class="ttdoc">获取d3d 交换链</div></div>
<div class="ttc" id="class_i_render_html"><div class="ttname"><a href="class_i_render.html">IRender</a></div><div class="ttdoc">渲染接口</div><div class="ttdef"><b>Definition:</b> IRender.h:8</div></div>
<div class="ttc" id="class_render_html_a82c852e3516046caa857038ab5c22d5f"><div class="ttname"><a href="class_render.html#a82c852e3516046caa857038ab5c22d5f">Render::renderBegin</a></div><div class="ttdeci">virtual void renderBegin()</div><div class="ttdoc">开始渲染</div></div>
<div class="ttc" id="class_render_html_a40c4d5998dc2d59f092fe691d8181543"><div class="ttname"><a href="class_render.html#a40c4d5998dc2d59f092fe691d8181543">Render::onResize</a></div><div class="ttdeci">virtual void onResize(HWND hwnd, UINT w, UINT h) override</div><div class="ttdoc">重置视图大小</div></div>
<div class="ttc" id="class_material_html"><div class="ttname"><a href="class_material.html">Material</a></div><div class="ttdef"><b>Definition:</b> Material.h:28</div></div>
<div class="ttc" id="class_triangles_command_html"><div class="ttname"><a href="class_triangles_command.html">TrianglesCommand</a></div><div class="ttdef"><b>Definition:</b> TrianglesCommand.h:35</div></div>
<div class="ttc" id="class_render_html_a91168959d0f94062c1446488234b1772"><div class="ttname"><a href="class_render.html#a91168959d0f94062c1446488234b1772">Render::getD3dRenderTargetView</a></div><div class="ttdeci">virtual ID3D11RenderTargetView * getD3dRenderTargetView() override</div><div class="ttdoc">获取d3d 渲染目标</div></div>
<div class="ttc" id="class_render_html_a12734ec7180016899fd04f6d9c2076a3"><div class="ttname"><a href="class_render.html#a12734ec7180016899fd04f6d9c2076a3">Render::getVertexCount</a></div><div class="ttdeci">int getVertexCount()</div><div class="ttdoc">获取当前帧绘制的顶点总数</div></div>
<div class="ttc" id="class_render_html_acb46c8d51ce8c64f59620a6f40ee0aa3"><div class="ttname"><a href="class_render.html#acb46c8d51ce8c64f59620a6f40ee0aa3">Render::renderEnd</a></div><div class="ttdeci">virtual HRESULT renderEnd()</div><div class="ttdoc">结束渲染</div></div>
<div class="ttc" id="class_render_html_a9bc40be61ea98bb73470e9c1443c7301"><div class="ttname"><a href="class_render.html#a9bc40be61ea98bb73470e9c1443c7301">Render::getDrawCallCount</a></div><div class="ttdeci">int getDrawCallCount()</div><div class="ttdoc">获取当前帧的DrawCall 次数</div></div>
<div class="ttc" id="class_render_html_ab0f4b917605cb15902f8d045a4197faf"><div class="ttname"><a href="class_render.html#ab0f4b917605cb15902f8d045a4197faf">Render::~Render</a></div><div class="ttdeci">~Render()</div><div class="ttdoc">析构</div></div>
<div class="ttc" id="class_i_direct_render_html"><div class="ttname"><a href="class_i_direct_render.html">IDirectRender</a></div><div class="ttdoc">Direct11 绘制相关的接口</div><div class="ttdef"><b>Definition:</b> IDirectRender.h:13</div></div>
<div class="ttc" id="class_render_html_aa82e9acefa6a2dd4e265327220569403"><div class="ttname"><a href="class_render.html#aa82e9acefa6a2dd4e265327220569403">Render::initDirect3D</a></div><div class="ttdeci">virtual bool initDirect3D(HWND hwnd, UINT w, UINT h) override</div><div class="ttdoc">初始化Direct</div></div>
<div class="ttc" id="class_render_html_ace96e8b8e05944d5aa54814bcfba6dd7"><div class="ttname"><a href="class_render.html#ace96e8b8e05944d5aa54814bcfba6dd7">Render::getDrawCmdCount</a></div><div class="ttdeci">int getDrawCmdCount()</div><div class="ttdoc">获取当前帧的绘制命令总数</div></div>
<div class="ttc" id="class_render_command_html"><div class="ttname"><a href="class_render_command.html">RenderCommand</a></div><div class="ttdef"><b>Definition:</b> RenderCommand.h:25</div></div>
<div class="ttc" id="class_render_html_a56847a1df6747ed092a04608e768e01d"><div class="ttname"><a href="class_render.html#a56847a1df6747ed092a04608e768e01d">Render::ClearDirect3D</a></div><div class="ttdeci">virtual void ClearDirect3D() override</div><div class="ttdoc">清理d3d</div></div>
<div class="ttc" id="class_render_html_a5102a025eb37b4462a0f2575858104eb"><div class="ttname"><a href="class_render.html#a5102a025eb37b4462a0f2575858104eb">Render::getD3dDevice</a></div><div class="ttdeci">virtual ID3D11Device * getD3dDevice() override</div><div class="ttdoc">获取d3d 设备</div></div>
<div class="ttc" id="class_render_html_aa5c1aba98760625fee57d9f9076b3961"><div class="ttname"><a href="class_render.html#aa5c1aba98760625fee57d9f9076b3961">Render::getD2dRenderTarget</a></div><div class="ttdeci">virtual ID2D1RenderTarget * getD2dRenderTarget() override</div><div class="ttdoc">获取d2d 渲染目标</div></div>
<div class="ttc" id="class_program_html"><div class="ttname"><a href="class_program.html">Program</a></div><div class="ttdef"><b>Definition:</b> Program.h:27</div></div>
<div class="ttc" id="class_render_html_a4dc0a57c630a624477959776b6f3a04a"><div class="ttname"><a href="class_render.html#a4dc0a57c630a624477959776b6f3a04a">Render::getD3dDepthStencilView</a></div><div class="ttdeci">virtual ID3D11DepthStencilView * getD3dDepthStencilView() override</div><div class="ttdoc">获取深度缓存视图</div></div>
<div class="ttc" id="class_render_html_a5f52690d2a6c85fde037bd1b5f0c08a9"><div class="ttname"><a href="class_render.html#a5f52690d2a6c85fde037bd1b5f0c08a9">Render::getDpi</a></div><div class="ttdeci">virtual float getDpi() override</div><div class="ttdoc">获取dpi 值</div></div>
<div class="ttc" id="class_render_html_ac825f1d7be2379526f2d5e55f52012e5"><div class="ttname"><a href="class_render.html#ac825f1d7be2379526f2d5e55f52012e5">Render::addRenderCommand</a></div><div class="ttdeci">void addRenderCommand(RenderCommand *cmd)</div><div class="ttdoc">添加渲染命令</div></div>
</div><!-- fragment --></div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
制作者 &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.15
</small></address>
</body>
</html>
